I'm Tasha (short for Tamara), founder and facilitator at Quest & Co. I am based in Malmö, and on most weeknights you will find me around a table rolling dice with friends.

I have two friend groups: the ones who know what D&D is, and the ones who look at me funny when I mention it. So I made it my mission to get everyone to try it at least once.

My background is in behavioral sciences and leadership for sustainability, which is a fancy way of saying I have spent years studying group dynamics, human behavior and workplace inclusion, and then practicing it across nonprofit organisations, education and community management. My master's thesis focused on the role of hiring managers in workplace inclusion, and I have designed and facilitated workshops for organisations ranging from local NGOs to UNICEF.

That is what Quest & Co is built on. Play creates a kind of safety that structured activities rarely do. When people step into a story together, something shifts. The roles we carry at work loosen up, creativity comes out, and teams discover things about each other that a workshop never could. That insight is not just a hunch, it is grounded in years of working with people and understanding how connection actually happens, and the research backs it up.*

Outside of Quest & Co I am a community addict. I run Bookwyrm Club, a fantasy book club and community in Malmö, and I am deeply involved in creative, gaming and entrepreneurial spaces. I am especially passionate about diversity, inclusion and belonging in all of these areas, because the best communities are the ones where everyone gets a seat at the table. I have made it my job to bring that energy into professional spaces too.

If you want to book a session, ask a question, just talk about what good team culture actually looks like, or get some fantasy book recs, I would love to hear from you.

*See further reading below for academic sources on tabletop roleplay, psychological safety and group cohesion.

Meet the founder

Further reading

Lasley, J. & Ruiz Ezquerro, A. (2026). Guiding the Game: A Model for How Facilitation, Psychological Safety, Cohesion, and Creativity are Interrelated in Dungeons & Dragons Groups. International Journal of Role-Playing, Uppsala University. [link to https://journals.uu.se/IJRP/article/view/677]

Bowman, S.L., Torner, E. & White, W.J., eds. (2024). Transformative Role-playing Game Design. Uppsala University Publications. [link to https://books.uu.se/uup/catalog/book/35]

Westborg, J. (2023). The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education. International Journal of Role-Playing, (13), 18–30. https://doi.org/10.33063/ijrp.vi13.306